It’s initially an empty shell with nothing but the essentials to get you going, sans any kennels which you pick and place yourself which also dictates your capacity. You build this shelter from the ground up. A few days later, having impressed the manager of the dog’s home, the mayor of the city arrives and offers the protagonist the manager role of a new shelter that they’re setting up. Inspired by these events, the protagonist decides to help out at the local shelter. ![]() Having plastered the local dog park in posters, the lost dog is quickly reunited with its owner. There’s no collar and the local dog’s home is full, so the protagonist takes them in while they search for the dog’s owner. It’s a stray dog that’s energetically bounding around in their yard. As they unpack their boxes, the pair hear barking coming from their garden. ![]() ![]() In the game, you play as a player created character (chosen from a series of pre-sets) who has just moved to the city alongside their puppy pal (again, chosen by the player). As I learnt during my preview session with this game, To The Rescue is inspired by a series of real world events that occurred to some of the Little Rock Games team.
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