If it works for you use it, it is really simple and easy. Press G to move, R to rotate, RR to rotate "dynamically". This model doesn't have hands, but that's fine by me. Sometimes I model furniture from scratch. I only pose it to help me imagine where joints would land and to adjust "flow" of the pose. So to clarify, I prefer using Blender instead of bothering with DD or cracks because I don't use the doll for anatomy study or for tracing. Rotate your view and you can rotate it differently as well. >in blender you have to pose each joint manually on all of its axes. And I love using Blender more, because I like using shortcuts. i guess if you need something really fast or need to use lots of various dolls you might prefer DD. Customizing my doll was very "clunky" in the sense that I couldn't get the results I really wanted. But I think DD is a lot more clunky than Blender. I didn't spend days learning basics of blender. I admit Blender is hard to start for some people but I had little difficulty with it. But when you memorize 5 shortcuts it's really easy. You probably won't find models detailed enough to study shading in depth though.Ĭompared to DD blender may be complex. You can place as many lights as you want, you can color the lights as you please, as intense as you want them.You can use "matcap" which is just like choosing the doll color in DD but Blender doesn't come with as many matcaps as DD does.
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